Play your forged classes in Slay the Spire 2
Subscribe on the Steam Workshop and Steam does the rest — no folders, no unzipping, and updates arrive automatically.
⬈ Subscribe on the Steam Workshop- Subscribe to BLANK the spire on the Workshop.
- Launch Slay the Spire 2. Steam downloads the mod before the game starts.
- The mod loads itself. BaseLib (the mod loader) comes along automatically as a Workshop dependency — you never install it by hand.
Requires Slay the Spire 2 on Steam.
Where do I paste my code? → Step-by-step with screenshots
Forge a class & play it
- Forge a class on this site → copy the import code (starts with
BTSC.). - In-game: main menu → mod settings → BLANK the spire → paste into Import a class code → Import → Restart. (Where do I paste my code?)
- Start a new run and pick your class. (The restart is required to load a new class — that's normal.)
Manual install (advanced) — zip download
Only for people who can't use the Steam Workshop (no Steam copy of the game, an offline
machine, or a hand-managed mods folder). Everyone else: subscribe above.
One download (BaseLib is bundled in this zip). Unzip into the game's mods folder.
Install (one drop)
- Find your STS2
modsfolder. In Steam: right-click Slay the Spire 2 → Manage → Browse local files. Make amodsfolder there if it doesn't exist. - Unzip the download into that
modsfolder so it looks like:Slay the Spire 2\ mods\ BaseLib\ ← from the zip BlankTheSpire\ ← from the zip - Launch the game. It'll start modded. (The log at
%APPDATA%\SlayTheSpire2\logs\godot.logsaysRUNNING MODDEDif you want to check.)
Updating later? Re-unzip a newer version over the same folder, overwriting.
On Linux (Ubuntu / Steam, incl. Steam Deck)
Same steps — the mod is platform-neutral; only the paths differ. Works natively or via Proton.
- Find
mods/: right-click Slay the Spire 2 → Manage → Browse local files (works for native & Proton). Usually~/.steam/steam/steamapps/common/Slay the Spire 2/or~/.local/share/Steam/steamapps/common/Slay the Spire 2/. Make amodsfolder if needed. - Unzip into it:
unzip BlankTheSpire-v0.2.2.zip -d "<game dir>/mods"→ you getmods/BaseLib/andmods/BlankTheSpire/. - Launch. The log lives under your user data, not
%APPDATA%— fastest way to find it:find ~ -name godot.log 2>/dev/null. (Native:~/.local/share/Godot/app_userdata/SlayTheSpire2/logs/; Proton: insidesteamapps/compatdata/2868840/pfx/…/AppData/Roaming/SlayTheSpire2/logs/.)
If the game won't load mods on your distro, that's a BaseLib (loader) issue, not the cards — tell me and we'll sort it.
Starter classes
No need to forge your first — paste any of these into Import a class code to play now.
The Tempest — storm-caller; channels lightning & frost orbs, unleashes them in bursts
The Jackpot — slot-machine gambler; spin reels, match symbols, cash out for huge swings
The Broodmind — hive-queen; summons swarms and spreads poison as the brood grows
Known issues (early build)
- Placeholder art — orbs are colored circles, some art is generic. Cosmetic only.
- Relic-collection screen may glitch — opening the in-game Relics compendium can throw a harmless error. Doesn't affect runs; just back out.
- Restart loads a new class — the mod tells you; it's normal.
- Forged classes are loosely balanced — expect swingy/overpowered cards. That's half the fun.
Found a bug or a hang? Open an issue — and if it
crashed, include the lines from %APPDATA%\SlayTheSpire2\logs\godot.log.
Source & bug reports
BLANK the spire is an open-source fan mod. The whole thing — mod, website, generator — is on GitHub.